Blacksmith

See the Guide to Forging as to why forged weapons are made to be as powerful as whatever the latest overpowered item gravity releases. That isn't to say that their buffs and attacks haven't been improved as well as their ability to make and upgrade items.

Modifications:

- Maximize Power: Does not maximize power, but it halves the min~max damage range (after skill mods).

- Repair Weapon: Level 1 can only bring equipment to +1 broken without the need for materials, level 2 uses materials and fully repairs the weapon or armor.

- Refine Weapon: The whitesmith's job level directly translates into efficiency, meaning that you need job lv 100 to be as effective as the NPC forger. At Max Job (140) you become 40% more effective. The level up to which you can refine equipment is Skill Lv + 5 (so you can go up to +15 with level 10). It also works on armors, on which case it requires an elunium.

- Unfair Trick: Zeny cost reduction applied to all skills and is affected by int. Every 30 int will reduce zeny cost by 10%.

- Adrenaline Rush: Decreases character's attack delay with maces and axes by 30% (other weapon types get a boost of 15%). Decreases nearby characters in party's attack delay with mace and axes by 20% (other weapon types get a boost of 10%)

- Full Adrenaline Rush: Decreases character's attack delay with all weapons, including ranged by 30%. Decreases nearby party members attack delay with all weapons except ranged by 20% (ranged weapons get a 10% boost).

- Hammer Fall: Base success chance is (15+15*SkillLV)%

- Over Thrust: SP Cost: 30 - 3*SkillLV. Duration: 30*SkillLV sec.

- Weapon Perfection: SP Cost: 60 - 6*SkillLV. Duration: 30*SkillLV sec

- Cart Termination: Uses the power of Zeny to strike enemies in a 3x3 area around the target with your cart. You must have Cart Boost activated in order to perform this skill, and it also uses Zeny. There is a chance to stun the enemy, and damage is dependent on the cart's weight and number of targets (the more targets, the less damage it does). SP Cost: 25.
[LV 1] (Weight/17)% Attack
[LV 2] (Weight/16)% Attack
[LV 3] (Weight/15)% Attack
[LV 4] (Weight/14)% Attack
[LV 5] (Weight/13)% Attack
[LV 6] (Weight/12)% Attack
[LV 7] (Weight/11)% Attack
[LV 8] (Weight/10)% Attack
[LV 9] (Weight/9)% Attack
[LV 10] (Weight/8)% Attack