July 31, Aftermath

Some small changes that should help make things more interesting/challenging and reduce a bit the power-levelling madness of large parties.

July 31

  • Changed the way additional monster-HP per player on map yields experience. Previously, 1/3rd of the gained HP didn't give any EXP (leaving you with 2/3rds of it) regardless of party size. Now the amount of EXP "lost" from HP gains is incremental: 20% + 5*Number of players% (but DMR toned down, so it has an upper maximum of around ~70%). This needs testing, and can be toned down if too restrictive, but it cannot be tested but in live scenarios, hence the need to incorporate it into the live server.
  • Increased a bit the job-level of monsters based on players on a map (from +3 per player to +5).
  • Increased slightly the skill-usage rate of monsters from 50% to 75%.
  • Increased the innate status-change resist of boss monsters by 30%, and of MvPs by 50%.
  • Reduced the cost of reverting back to Novice to 1k
  • Corrected Strip skills often passing around the wrong "location," causing things like Strip-All not removing the headgears.
  • Corrected "Auto-reuse fixed-range skills" to stop when the skill fails after casting.
  • Corrected TK stances not automatically updating the used level when you invest skill points into the respective kicks.