September 03, WoE 3.0

Well, not the official WoE, but getting the weekend WoE modified to make room for a more challenging event which should be based more on skill than equips/cards. Or that's the idea, we shall see how it goes (don't forget to provide feedback in the forums):

September 03

  • Now your build is saved when you swap classes, meaning that when you revert to your previous class your build will be restored (if you levelled up in the meantime, extra stat points are left unused, if you levelled down, then a build interpolation is done, as if you had rolled back).
  • Added the command @keys to enable hotkey management. Now you can save up to three different hot-key sets, and load them at will. Useful if your WoE/PvM/PvP skill usage varies significantly, or if you like using the job swapper to alternate between classes.
  • Moved a bit the monsters in the training grounds, as baby leopard was too hard for its default location.
  • Reduced some more the experience gained on the MvP simulation room (as it isn't meant to be a levelling spot)
  • Changed the Slay Counter into an Habitat meter. Slaying monsters raises the extinction level, which in turn makes monsters spawn slower, and hurts drop rates. On the other hand, maps left unvisited become prosperous, and monster drop rates increase accordingly.
  • Changed the way monster levels are calculated on the dead branch Deviruchi. Rather than all monsters being the user's level, and big monsters being twice his level, now the base level is the user's, but increased by the number of branches used (eg: use 20 branches and monsters will have 20% more level), while big monsters will spawn with 33% higher level than the rest.
  • Improved the bonuses of forged weapons (unmentioned bonuses were not modified):
    • Water weapons now increase Max HP/SP by 10%, Recovery by 25% and the Matk convert rate is +30%.
    • Wind weapons now increase Flee by 10% and reduce cast/delay times by 20%
  • Job level is now also set to Max in "max level" maps (eg: pvp)
  • Changed the WoE rules for the weekends. The following is the list of changes for now:
    • Pets are only disabled in these maps, so they can partake on the week-day WoE
    • Items are disabled (but you can use potion pitcher)
    • All skills (with a cast time) have a minimum cast time of one sec (two if they are ground-targeted)
    • All damage in WoE has been reduced by 50%
    • Equipment upgrades is set to +0
    • The ASPD of weapons is now adjusted: Your weapon ASPD is averaged with the ASPD of a Swordman's Dagger (default ASPD) and the min~max ASPD range reduced.
    • Lowest delay for all skills is 1 sec
    • Cards are disabled
    • Extra effects of forged weapons are disabled.
    • The only equipment script bonus that works is "Mdef"
    • The base Def/Mdef of players is set to 25 rather than 0.
    • Players have an innate +50% resist to status changes.