September 18, another turn of the wheel...

September 18

  • The total online time counter for each player will now remove "idle time" for a more accurate of real time spent online.
  • The "return point" of Guild castles has been set next to the respective GVG Kafra (the one in the map with access to all castles). You get warped to this position if you logout or respawn within the castle.
  • Sundays are "normal" woe now (without the new rules in design/testing).
  • Cards/equipment scripts are reenabled for WoE-3, but their effects are now halved.
  • Ashura Strike will only hit once when used in WoE-3
  • Improved the effects of elemental armours. Having an element now has a slight additional bonus to it based on element:
    • Fire Armor : causes bleeding
    • Water Armor : freezes enemies
    • Wind Armor : confuses enemies
    • Earth Armor : blinds enemies
    • Ghost Armor : reduced HP/SP% recovery (the penalty was removed from the ghostring card)
    • Poison Armor : poisons enemies
    • Shadow Armor : curses enemies
    • Holy Armor : silences enemies
    • Undead Armor : Grants HP leeching on every attack, has a low chance of self-reviving when dead regardless of how filled up the HP bar is.
  • Fixed Magic-Rod / Spell reflection triggering on double-casted magic.
  • Fixed all equipment in pvp becoming refined to +10 regardless of actual level.
  • Reduced a bit the habitat bonus/penalty so it doesn't max out at 100%, rather it maxes at 50% (meaning +/-50% drop rates rather than +/-100%)