Swordsman
You can start early as the tank for your party with improvements to Endure and Provoke to make mob control and tanking a more essential and far easier process here.
Modifications:
- HP Recovery: Recovers 0.5*SkillLV% of your Max HP every 10 seconds. Increases the efficiency of HP recovering items by +2% per SkillLV.
- Endure: No longer has a hit count, lasts for the entire duration of the skill. For duration of
the effect, skill casting cannot be interrupted and knockback is reduced by
10*SkillLV%.
- Provoke: Lowers the enemy DEF and VIT DEF by (5*SkillLV)% and increases their Base ATK by (3*SkillLV)%. Undead and Boss monsters are not affected. Provoke now has an Area of Effect which goes up with level. Additionally, provoked monsters will not change target immediately after being hit, but the "provocation" has a duration which increases each time the original caster hits the monster, and will decrease each time the monster is hit, in proportion to how far away the provoker is (eg: If you provoke a monster one-screen away while someone is quickly attacking it, it will almost immediately break the provoke and attack back).
- Sword Mastery: Increases minimum damage with Daggers and Swords (1-handed only) by 4*SkillLV. This damage is further increased by DEX.
- Two-Handed Sword Mastery: Increases minimum damage with Two-Handed Swords by 4*SkillLV. This damage is further increased by DEX.
- Fatal Blow: Max lvl 5. Adds chance of causing stun on target when using Bash level 6 or above. Base Stun Chance is SkillLV*(Bash SkillLV - 5).
