November 04

It's fine-tuning time for the master crafter script.

General

  • Updated the bdata.grf
  • Eased a bit the DMR for DEF/MDEF, meaning it is easier to get higher values in these two parameters now.
  • Improved the Necklace of oblivion so it is not so complicated to use anymore. The normal lure will capture monsters at level one always, but a new shop in the mall can sell you the "enchanted" versions of these. For instance, if you buy a L100 Necklace of Oblivion, captured monsters will retain their level (up to 100). It offers three sets: L50, L100, and L150 lures; with prices adjusted as needed.
  • Removed the "Zeny has weight" mechanic as it often just confuses players.

Guild Dungeons and Emeralda

  • Reduced the mithril ore quantity requirements for crafting.
  • The power of heal and the cast time of resurrection are left unaffected for Guild Dungeons now.
  • The guild dungeon monsters now have a common drop at a high drop rate (Gold Coin). This is mostly to prevent steal from only getting rare items, but it also provides back a bit of money for those farming there.
  • Raised the drop rate of mithrils and the "spirit of" drops in the guild dungeons.

Test Server

  • Added to the test server the commands: @changejob, @skillall, and @dropall
  • Also Improved @item so you can specific a name with spaces without a need for quotes (eg: @item heavy shield)