November 19, Let the carnage begin

Or rather, this update makes the game easier for soloers, while scaling up the challenge for parties.

November 19

  • Allied guilds now also get access to the guild dungeons.
  • Adjusted the skill usage rate for monsters. It is by default lower, and increases more with the number of players on a map than by the monster's level when compared to before.
  • Adjusted the number of random mob classes to be dynamic with the number of players. Now maps have "one" type of random monster, and the count increases by one for every two players on said map. The extra monsters that don't spawn are now added to the ones spawning (eg: if a map has 40 poring, 20 poporing, and 15 x2 random mobs, if only one random mob spawns, the extra 15 is split between the other three, proportionally).
  • The minimum party exp share value has been set back to 1%.
  • Improved the crafted (Emeralda) so she can work on items in parallel. Though her work queue becomes full once she's working on five items at a time.
  • @monster will no longer let you spawn unused monsters.
  • Added commands to the test server: @repair, @idsearch, @heal
  • Fixed @commands not showing all your commands (if they had multiple invocation methods)