May 1st, Server Update
Posted May 1st, 2010 by Skotlex
Finally, a somewhat decent update. Maybe.
May 1st
- Added some "rarity" information to accessories (for random drops). Rather than them all having the minimum drop rate, now they have a value estimated from their def, number of slots, equip level and size of their script (so accessories with longer scripts are considered rarer).
- Improved the ASPD for Super Novices so they will use the best available ASPD from every 1st class (eg: swordman's speed with swords, acolyte's speed with maces, etc).
- Moved the "pet incubator" item to Kelly's shop.
- Now using amulets while outside a party will cause you to warp to your last save point.
- Reduced the Max HP% bonus to Guardians from +5*Defense% to +2*Defense%
- Added damage adjustment information to the output of "@info woe" when used during Guild Wars and while inside a castle.
- Updated the WoE scripts so that the DST time changes are detected automatically on server startup.
- Now the amount of monsters in the castle invasions goes up with the defense level of the castle.
- Now defense and economy go up by 5 points rather than 3 each time a Monster castle is conquered.
