Taekwon
NOTE- To become a Taekwon, you must rebirth an Acolyte or Mage type of job, then you'll get the choice between Acolyte High and Taekwon (or between Mage High and Taekwon).
Much like Monks have been made much easier to use and like all extended classes have been improved to let them fight and thrive next to transcendent classes.
Modifications:
- Stances cost 10SP to trigger. When the stances triggers, you will automatically perform the kick.
- Kicks (except Jump kick) have increasing SP cost with level instead of decreasing at 2*SkillLV.
- Fighting Chant: It increases your ATK by (SkillLV)% per party member on sight. It includes pets, and is limited to a max of 10 people.
- Running: Costs 75-5*lv SP to use, has an upkeep cost of 15-lv SP/second. You do not regenerate HP or SP while running, and if you are hit, you are knocked sideways and the effect ends. When you do not have any weapons equipped, the minimum kicking damage will increase by 10*SkillLV and your Weapon Atk is increased by [Job Level*SkillLV]/15. The minimum damage bonus is further increased by DEX.
- Peaceful/Enjoyable Rest: Recovers 0.5*SkillLV% of your Max HP/SP every 10 seconds. It recovers double the amount if you sit next to another sitting TK class character.
- Mission: Usable by Star Gladiators. The percent you receive after defeating the target monster is [Monster Level/10]. If you didn't kill the monster alone, you will receive your corresponding part (if you dealt 50% of the damage, you get 50% of that monster's worth progress).
There is a chance to change target when reusing this skill which is increased by luck (+LUK/16%) even if the current mission progress is not 0%, however your current progress will be halved when you switch targets.
After you reach 100% progress, a new random target will be picked from your current map.
The mission target will receive additional Skill damage proportional to [ 2 x Mission Progress]. SP Cost: 30.
- Whirlwind Kick: Max Level: 10. Damage is (100+30*SkillLV)% ATK.
- Axe Kick: Max Level: 10. Hits a single enemy for (100 +30*SkillLV)% ATK and has a 25% chance of causing stun for 3 sec.
- Round Kick: Max Level: 10. Hits a single enemy for (100+40*SkillLV)% ATK damage. All enemies around 3x3 cells of the target enemy will be hit for (100+20*SkillLV)% ATK damage and pushed away.
- Counter Kick: Max Level: 10. Hits enemy target with a 100% success and cause (100 +50*SkillLV)% damage.
- Flying Side Kick: Damage is +10*SkillLV% After successfully hitting the enemy you will start attacking it automatically.
