August 26, Balance
Posted August 25th, 2011 by Skotlex
Mostly some skill balancing changes.
General
- Updated the bdata.grf.
- Updated core to R14940
- Now monster drop rates will go up as they level, to a maximum of double drop rates.
- The Horn card now reduces ranged damage by 30%, with the following two penalties: walk speed -10% and AGI no longer reduces your attack recovery delay (meaning it gets fixed to the longest value of 0.8 secs).
Skills
- Sonic Blows now is a one-hit skill that temporarily boosts your ASPD. During the boost you also get a small chance to stun your opponent.
- Modified Sacrifice (Paladin's Martyr's Reckoning) . Now it consumes 2+Lv% of your HP, and the lost HP is added to your attack. Skill modifier has been changed to +10*Lv%
- Attention Concentrate's ASPD bonus has been raised to 30%
- True Sight no longer gives a raw boost of 20% damage, rather, it increases your Weapon's ATK by 3*lv% (+30% at L10).
- Disarm is now a damage skill with similar characteristics to Strip Weapon, but it has a higher success rate (10% higher), with a lower duration (30 secs).
Bug Fixes
- Corrected some Bosses/MvPs in scripted maps spawning with a too high level (higher than the default and difficulty specified ones).
- Fixed Self Destruction not working.
- Fixed SP regen skills giving absurdly high values.
- Fixed normal attacks from non-players using their elemental attribute.
- Fixed normal attacks from players not using their weapon's elemental attribute.
