August 29, Bug Fixing R3

Moar stuff ~

General

  • Modified the "@diff" mechanics. Now your difficulty will control directly the level of monsters, rather than being influenced by the current map's levels. That is, running around with "@diff 100" will cause monsters in all maps to be very close to your own level. Random monsters still cannot be spawned with levels lower than (default - 15), though.
  • Adjusted monster spawn quantities. The base amount was reduced by 20%, and @diff now affects spawn rates directly (ie: 120% -> 20% more spawns), however the modifier is capped to the range 50%~150%.
  • Reduced the Deviling Cards penalties from -30% to -20% non-neutral resist.
  • Adjusted the SP growth level. They aren't linear anymore, on the contrary, the SP boost per level decreases now with each level. This is mostly because having +1k SP for Lord Knights is just a bit absurd.

Skills

  • Increased Rapid Shower's delay from 2*ASPD to 4*ASPD.
  • Decreased Vulcan Arrow's delay to 5 * ASPD
  • Cannibalize now takes into account plants summoned by non-enemies to consider the maximum amount to spawn.

Bug Fixes

  • Fixed SP recovery skills being broken and healing huge amounts of SP
  • Fixed combos delaying too much your attack sequence.
  • Fixed the LUK stat calculation for pets.
  • Fixed splash skills hitting the selected target twice.