August 29, Bug Fixing R3
Posted August 29th, 2011 by Skotlex
Moar stuff ~
General
- Modified the "@diff" mechanics. Now your difficulty will control directly the level of monsters, rather than being influenced by the current map's levels. That is, running around with "@diff 100" will cause monsters in all maps to be very close to your own level. Random monsters still cannot be spawned with levels lower than (default - 15), though.
- Adjusted monster spawn quantities. The base amount was reduced by 20%, and @diff now affects spawn rates directly (ie: 120% -> 20% more spawns), however the modifier is capped to the range 50%~150%.
- Reduced the Deviling Cards penalties from -30% to -20% non-neutral resist.
- Adjusted the SP growth level. They aren't linear anymore, on the contrary, the SP boost per level decreases now with each level. This is mostly because having +1k SP for Lord Knights is just a bit absurd.
Skills
- Increased Rapid Shower's delay from 2*ASPD to 4*ASPD.
- Decreased Vulcan Arrow's delay to 5 * ASPD
- Cannibalize now takes into account plants summoned by non-enemies to consider the maximum amount to spawn.
Bug Fixes
- Fixed SP recovery skills being broken and healing huge amounts of SP
- Fixed combos delaying too much your attack sequence.
- Fixed the LUK stat calculation for pets.
- Fixed splash skills hitting the selected target twice.
