Novices & Super Novices

Super Novices are much stronger than usual. Their greatest strength coming from making them like a full fledged class that can stand along with any other. While still preserving the fact that they are not the strongest of characters much has been done to make sure they can survive and even thrive with even the highest level trans classes.

Modifications:

- Super novices can learn all first class quest skills.

- Novices and Super novices can equip Bows and Arrows and have ASPD equal to that of an Archer.

- Novices can go up to job 200, but skill points are not preserved if you decide to change jobs later.

- Their HP levels are that of the swordsman.

- Their SP levels are that of the knight.

- Every 10 job levels they get a job bonus on each stat. Their bonus pattern is: Nothing, Str, Agi, Nothing, Vit, Int, Nothing, Dex, Luk, Nothing.

- They can equip all daggers and armor that previously was wearable by everyone except the novice. They can also equip rods that previously all magic classes could wear except novices.

Skill List:

First Aid
Max Level: 1
SP Cost: 2%
Target: Self
Cool Down: 0.1 sec
Effect: Heal yourself for 2% HP.

Trick Dead
Max Level: 1
SP Cost: 5
Target: Self
Upkeep: 1 SP every sec
Effect: You lay on the ground like you were dead and aggressive monsters won't target you. You can't recover HP or SP while pretending to be dead. Being targeted by Resurrection or Redemptio will dispel the effect.