Homunculi

- When you delete a homunculus, you get the embryo back, so you don't have to keep making embryos to get the one you want.

- Newly created homunculus will be at half your base level.

- Homunculus are subject to party exp rules, outside parties, it's even share with the master.

- Each time a homunculus dies, it looses .5% intimacy.

- Homunculus gain skill points every 5 levels.

- Homunculus now have element and race.

Lif-1: Earth, Lif-2: Poison (Plant)
Amistir-1: Earth, Amistir-2: Fire (Brute)
Filir-1: Wind, Filir-2: Fire (Brute)
Vanilmirth-1: Water, Vanilmirth-2: Poison (Formless)

You can now have multiple homunculus. Only one out at a time of course. You will have embryos for each different homunculus you have. So you can have one of each type if you want. Or anything like that.

- Homunculus embryos will have a suffix to them. It will have a 1 or 2 depending on which version it is.

However, since this means you can now trade and such without the homunculus being affected, you can only call it if it is less than your level or greater than but no more than 10 levels over your own level. Homunculus in rest will remain at their current level.

Lif
- Touch of Heal: costs 10 * lv SP, cast time and delay same as heal, it no longer consumes Red Potions on use. It is a healing skill with the same power as the Acolyte's heal, but with a few differences: It is always targetted on self, and nearby non-enemies to the caster will get healed as well. The amount healed is proportional to the distance to the caster. Max heal range of 11x11 cells.

- Mental Change: For the skill's duration, part of your Homunculus's Maximum HP will be converted to SP. Non-skill attacks are increased by the Lif's MATK value. The conversion rate is 10 Hp = 1 Sp. At max level convert 30% of Max HP to Max SP Delay of 10 seconds and costs 200 SP.

- Emergency Avoid: Entire party is effected by the spell, max movespeed bonus is 35%.

Filir
- S.B.R. 44: Consumes 4.4% intimacy and costs 44 SP.

Vanilmirth
- Cast time and delay is the same as bolt skills.

- Chaotic Benediction: Cast is equal to heal, heals the one with minimum HP out of players, homunculus, pets, mobs.

- Instruct: Improves target selection rate of Chaotic Benediction by 10 * lv% and element selection for Caprise by 3 * lv%.

- Bio Explosion: Damage is based on distance to target and is reduced by def and mdef. Costs 100 SP, 5% intimacy, and has a cast of 5 seconds.

Amistr
- Castling: costs 10 * lv SP, no re-use delay.

- Emergency Avoid and Defense affect all party members.

- Blood Lust, Fleet Move, and Speed no longer have re-use delay.

There is a homunculus AI made specially for MouRO. Check below.