General/Guild

Even the most melee focused class can support others with the addition of Resurrection and Potion Pitch to make anyone regardless of level or class type able to fully support the party.

General Skills

- First Aid: Exchange 2% max SP for 2% max HP.

- Weapon masteries: Improve minimum damage which is affected by dex.

- Magic skills are considered melee range if placed on the ground, ranged if targetted.

- All skills have a damage cap of 50% the target's max life (except against monsters, where the cap is 9999), unless 50% represents a value above 9999.

- Repair Weapon: Level 1 repairs weapons and armor only up to +1 broken without the need for any materials. A WS or the NPC is needed to fully repair the weapon or armor.

- Everybody gets resurrection level 1, potion pitcher, and repair weapon level 1.

- Basic Skill: Both characters need at least level 10 to trade/vend. This is also an active skill with multiple uses depending on level:
Lv1-4: Shortcut to the guild skills (see their section for more info).
Lv5: Weapon edge switch: While active, your weapon will lose its natural element, but its power will be halved.
Lv6: UndoSpell: Lets you disable your autospells. Pick 'Basic Skill' to advance to the next page of skills. The guild skill 'Restore' will also be in the list as a way to let you restore the autospell effects.
Lv7: Position sync, corrects your position as well as that of nearby dead players.
Lv8: Will attempt to use a 'Mercenary scroll' from your inventory.
Lv9: Uses the karma-hate system on someone else to raise/lower their karma. When you get the target cursor, reducing the used level will change the behaviour to reduce karma while leaving it at nine is used to increase someone else's karma.
Note:
- levels 1-4 only work if you are a Guild Master

Guild Skills: All guild skills are usable at all times, however, the Guild Master himself will not be affected unless he uses the skill on a Guild Castle.

- Great Leadership/Wounds of Glory/Soul of Cold/Sharp Hawk Eyes: All guild members receive a constant +1*SkillLV (stat) bonus.

- Battle Orders: All guild members visible on the Guild Leaders screen will receive a +10% bonus to STR, AGI, VIT, INT and LUK (up to +9). Can be used anytime, Guild masters are not affected by Guild Skills unless they use them inside a Guild Castle during WoE. SP Cost: 200.

- Regeneration: Can be used anytime, Guild masters are not affected by Guild Skills unless they use them inside a Guild Castle during WoE. SP Cost: 300.

- Restore: Can be used anytime, Guild masters are not affected by Guild Skills unless they use them inside a Guild Castle during WoE. SP Cost: 400.

- Emergency Call: SP Cost: 500.