Pets

Pets have been modified, and are now a much more important asset in battle. They will support you in combat, and enemies will retaliate against them as well. Keep an eye on your pet, because once it's defeated, they'll be out of the battle for a while.

- Feeding them will completely heal them (if they are dead they will even revive) although you can't really expect to force-feed them for long before they get upset.
- Pets can level up (they gain the same exp you do). A pets level modifies their base stats and damage, so a Lv 1 pet is weak regardless of which kind it is, just like a Lv 100 pet is strong regardless of which kind it is.
- If a pet is more than 10 levels above your own, it will refuse to help you in battle (they will still attack back if provoked, though). You can use the de-leveler NPC to request a change in your pet's level, though.
- Pets can also be affected by status effects, which can enhance or hinder their battle performance.
- Pets have access to the random skills that their mob-version can use, and they will use them randomly based on how much SP they have remaining (and party-member HP for support skills).
- Heal will heal undead pets.

Standard Pets
- Pets can do a myriad of offensive and/or support skills according to the following table (the skill level they can cast is based on their base level):

- Alice: Strip Weapon, Potion Pitcher (at 40% HP) and Cures Critical Wounds (10 secs)
- Baphomet Jr: Double Strafe and Weapon Perfection (at 25% SP) and Cure Bleeding (10 secs)
- Bon Gun: Joint Beat, Ruwach (at 95% HP) and Cure Curse (10 secs)
- Chonchon: Triple Blow, Endure (at 80% HP) and Cure Confusion (10 secs)
- Desert Wolf Pup: Palm Strike, Wind Walk (at 60% HP) and Cures Stop (3 secs)
- Deviruchi: Pierce, Blessing (at 50% SP) and Cures Blind (10 secs)
- Dokebi: Hammerfall, Adrenaline Rush (at 80% HP/SP) and Loot (20 items)
- Drops: Frost Nova, Energy Coat (at 60% HP) and Loot (10 items)
- Hunterfly: Chain Crush Combo, Power Thrust (at 35% HP) and Cure Confusion (5 secs)
- Isis: Fireball, Magnificat (at 60% HP/SP) and Cure SlowCasting (10 secs)
- Lunatic: Napalm Beat, Gloria (at 80% HP/50% SP) and Cure Sleep (10 secs)
- Munak: Head Crush, Heal (at 60% HP) and Cure Undead (10 secs)
- Orc Warrior: Magnum Break, Concentration (at 65% HP/SP) and Cure Stun (3 secs)
- Pecopeco: Holy Cross, Shield Reflect (at 60% HP) and Cure Stun (5 secs)
- Petit: Heavens Drive, Agility Up (at 80% HP/SP) and Cure Petrify (7 secs)
- Picky: Sonic Blow, Impositio Manus (at 60% HP) and Cure Blind (10 secs)
- Poison Spore: Soul Destroyer, Enchant Poison (at 75% SP) and Cure Poison (5 secs)
- Poporing: Envenom, Poison React (at 80% HP/SP) and Loot (10 items)
- Poring: Bash, Maximize Power (at 5% SP), Loot (10 items)
- Rice Cake: Desperado, Kyrie Eleison (at 50% HP) and Cure Silence (10 secs)
- Rocker: Musical Strike, Suffragium (at 75% SP) and Cure Silence (10 secs)
- Smokie: Acid Terror, True Sight (at 65% HP/SP) and Bonus-Perfect Hide
- Savage Babe: Investigate, Angelus (at 60% HP) and Cure Bleeding (15 secs)
- Sohee: Backstab, Heal (at 50% HP) and Cure Freeze (10 secs)
- Spore: Venom Dust, Slow Poison (at 75% HP/SP) and Recover Poison (10 secs)
- Steel Chonchon: Chain Combo, Steel Body (at 50% HP, 25% SP), Cures Stun (4 secs)
- Xmas Goblin: Sightless Raid, Defender (at 50%HP) and Cures Orc Head (30 secs)
- Yoyo: Provoke, Improve Concentration (at 80% HP) and Loot (20 items)
- Zherlthsh: Grimtooth, Explosion Spirits (at 25% SP) and Cures Critical Wounds (15 secs)

-Note: Pets do not need their armor in order to do their skills, so they are
basically just fashion accessories now.


The 'Necklace of Oblivion' is a special item that will enable you to capture pretty much any monster in existance (with the exception of MVPs, plants and mobs that cannot attack). This is a list of differences between normal pets and the 'oblivion pets':

- They have no set of support/offensive skills (but they still have access to the random skill set of their mob counterpart).
- They have no accessories, and display the poring sprite in their status window.
- Their talking behavior will match that of the standard pet that shares a race/element resemblance.
- They have no set offensive/support skills, but you can give them some using @petskill.
- Further more, Oblivion Pets can have both a offensive skill and a support skill, which are both set as normal
- They all share the same pet-egg and eat Pet Food. Different pet eggs can be distinguished because they will appear 'named'.
- Their stat growth is slightly less than that of their monster counterpart.
- If you capture a pet that can't move normally, it will instead acquire a very slow walking speed.
- The offensive attack rate is based on STR growth speed, mobs who are aggressive have a boost on this stat as well.
- The defensive attack rate is based on VIT growth speed, mobs who are cast sensors, detectors or looters have a boost on this stat as well.
- The target-change rate is based on DEX/LUK growth speed, mobs who are target-changers will have a boost on this stat as well.
- Many of their pet traits are calculated based on the element, race and stats of the original monster.
- No pets will have boss/plant mode.

Elemental Adjustments:
Neutral | Water | Earth | Fire | Wind | Poison | Holy | Dark | Ghost | Undead

Feed Boost Normal Fast Faster Slow Fast Normal Fastest Slower Slowest Slow
(speed to loyal)
Death Penalty Modifier: 0 +2 +1 +2 +1 -1 +3 +3 -2 -2

Race Adjustments:
Formless | Undead | Brute | Plant | Insect | Fish | Demon | DemiHuman | Angel | Dragon

Hungry Speed Slowest Faster Fastest Slower Slow Slow Fast Normal Slow Fast
Death Penalty Modifier: -2 -2 -1 -2 -2 -1 +2 0 +2 +1
Catch Rate Modifier 20% 20% 25% 25% 30% 30% 15% 20% 15% 10%

Elemental Level adjustments:
- Catch Rate: -1.5% per extra LV
- Feed Boost: Slight decrease per extra LV
- Death Penalty Modifier: +1 per extra LV

Boss-type Modifiers:
- Catch Rate: Halved.
- Feed Boost: Halved.
- Death Penalty Modifier: +5

- Note: The base catch rate is further reduced by the mob's default level by 0.1*lv%. Eg: Level 100 mobs have -10% catch rate. Using the above chart, Demi-Humans have a modifier of +20%, so a Level 100 Mob has an initial catch rate of 10%, even though this value is adjusted by the server rate variables, which means that even 1% catch rate pets get at least 20%, all pets, regardless of how hard to catch are, will get a final catch rate of around 20~40%, what will really influence the rate is the level difference between you and the mob, and how hurt the mob is when you try to catch it (almost defeated mobs have their chance to be captured doubled).