July the 6th
Two very important changes. The first one is the variable mob spawn system, where the more players you have in a party the more monsters will spawn on a map. When I think of it, I think of a cute and funny poring army going up against an army of players.
The more useless cards should be more useful. An example can be found in the note itself.
July 06
- Spawn rates are now depended on number of players on a map. Each player increases the rate by 10%, up to a maximum of +100% (at 11 players). Because of this, the default spawn rates have been decreased from 150% to 100%.
- Corrected the range boost of some "medium" ranged characters, which made their attack become long-ranged rather than melee.
- Cards that increase your base stats will now also increase them by 2x%. EG: Vit+3 is actually +3 vit and +6% of your base (build) vit.
- Backslide level 5 is now a prerequisite for Utsusemi
- Corrected dual-wielding ASPD when using an Angra manyu (it was using the single-hand ASPD equation).
