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Site changes

Superb here.

I just wanted to say that I'll be updating the site over the next few weeks. As you can see, I've changed the theme to something a bit more visually fulfilling. I'll be reviewing and updating the individual pages later.

July 09, Someone hand me a catchy title.

Just a small update, but I was getting tired of slapping more mini-updates to the last entry.

July 09

  • Updated the shops/skills so that creating Embryos actually require the "Embryo Creation Manual." Why? Simply put, it makes it cheaper for an alchemist to create their first homunculus, thus letting them get one at lower levels.
  • Corrected Redemptio working on Undead party members.
  • Corrected the "autoscript" item bonus not working on Guild Castles (I didn't notice this block was still in effect from the days when I disabled cards O_O)
  • Updated the battlefield armours so they don't have the "Increase damage from Non-DemiHuman by 3x" effect. The bonuses aren't THAT great (considering that they require you to use the set, which forbade you from using special boots/garments).
  • Added a "Warp Invulnerability" feature to WoE castles. Now after stepping on a warp, you are invulnerable for five seconds (or ten steps). The purpose is simply to discourage pre-casting. The invulnerability also clears out if you speak, use an item/skill try to attack, etc.

July 4, Client translation update.

I found a new repository with more updated client translations, so I updated the bdata.grf.

July 4

  • Updated the bdata.grf. The client english translation are much more complete now.
  • Corrected whispering messages "eating" the first few letters.
  • Reverted medallions to not be ethereal anymore, as well as a few more accessories.

And an unlikely follow-up update to correct a bunch of small, and not so small, issues.

July 5

  • Updated the bdata.grf with the changes outlined below.
  • Added a "Guild Versus" grounds to the PvP warp menu. This is now the official map for testing WoE. The map comes complete with Emperium and guardians, which are spawned/respawned automatically by the script.
  • Now when your pet goes hungry/very-hungry, a message is sent to the client. Notice that you need an updated bdata.grf to see the proper error message!
  • Reduced the stock level of "Another World" monsters. Since they have base levels over 99, but their stats aren't THAT impressive, this was affecting the monster scaling algorithm, which seemed to result in a general toning down of all high level monsters.
  • Updated Ethereal items to have one slot, since, well, every piece of equipment had at least one slot.
  • Corrected the auto-target WoE issue (to prevent characters from using "Heal" et al. on enemies).
  • Normal attack requests are now automatically converted to Ctrl+Click attacks in WoE maps.
  • Started reverting a bunch of equips to their original form. Most of these were originally "way too good" for the existing equipment back when they were first released, however, as Gravity releases newer and stronger equipment, there isn't much of a point in keeping the toned down version around...

And they just keep coming @_@

July 6

  • Improved the AI for targeting enemies. It will now attempt to use a more intelligent approach which considers closest target and remaining HP. This change applies to monsters (includes clones) and pets.
  • Removed the restriction that disabled pets from helping lower level characters.
  • Reset back the woe defence penalties (def/flee are left at normal values).
  • Changed the WoE heal penalty from -50% to -30%, also added this penalty to items.
  • Added 'Mace Mastery' to Monks (need an updated bdata.grf to raise the skill clientside).

July 1st, More Updates

Here's a small batch of updates. The only thing missing before starting migration to eA trunk is... well, updating the headgear shops.

July 1st

  • Updated the bdata.grf. Updated skill translations for Wizards.
  • Updated the item_db. Many new items are now available.
  • Reverted the implementation of all equipment that has by default weight 0. These items are now considered "ethereal," meaning they cannot be refined nor do they have any card slots. On the upside, they are unbreakable, and they have some of the strongest scripts around (ie: glorious weapons).
  • Updated the random item givers and monster arena listing.
  • Updated the script of many items that used the Teleport skill to use the new skill level behaviour.
  • Added an auto-target fix for WoE Castles. When you use a support skill on an enemy, the server will redirect it to a nearby ally (this is to make up for the client's bad aiming system).
  • GvG dungeons no longer receive the "pvp" packet, so they behave more like regular dungeons.
  • Ctrl+Click style behaviour and skills are now reenabled for gvg.
  • Fixed the logic which looked for a random cell nearby, it would at times pick a cell that is much closer than it should be (explains why teleport at times would only warp you 2 cells or so).
  • The strip skills no longer remove your equipment IF you are already under the strip status effect.

And the follow up bugfixes:

July 2

  • Corrected Novice gears being ethereal (they need their cards).
  • Battlefield armours are no longer ethereal neither (they aren't THAT good).
  • Updated the item_db, removed many headgears which had missing sprites.
  • Updated the relevant blue/violet box databases.

June 28, Small Updates

The item_db is gonna take me a while... in the meantime!

June 28

  • Updated the bdata.grf file, fixed a few "stupid" client defaults (such as notalkmsg) and added skill translations for Priest skills.
  • Updated the monster simulation room to let you pick the monster's size (Small, Normal, or Large monsters)
  • Changed Sanctuary to be MATK based. It heals for 150+10*SkillLV% MATK
  • "Reverted" the healing value of Chaotic Benediction and Touch of Heal so they don't use the same equation as Heal, but they use the "previous" heal equation of 200*Skill LV% MATK
  • Corrected the Ant Hell dungeon warp labels being backwards.
  • Added warping to the guild dungeons to the Kafras. However, they will only let you warp if you belong to a guild that owns at least one castle.
  • Added Niflheim as a Dungeon warp. It's still available as a city warp, but that one is cheaper and still requires the piano quest to be done.
  • Changed a bit the code logic when breaking emperiums and updating the timer. Hopefully this will fix Guardian-killing and Emperium-breaking not correctly updating the total WoE duration.