June 22, bugfixing
Posted June 22nd, 2010 by SkotlexSome fixes and small updates while still updating the item_db...
June 22
- Updated the bdata.grf
- Updated "@info self" to display additional bonuses such as "Heal boost" and "Received heal boost"
- Extended Teleport with an extra level, to enable the original "random spot in the map" behaviour. L1: random spot, L2: random nearby spot, L3: Save point, L4: Party leader
- Updated the Kafras and warp targets to take into account the new maps where AntHell is located.
- Added various temporary warps to enable walking around to "Another World" until the official scripts can be included.
- Updated Library npcs to hold information about recent WoE changes
- Updated the Guild dungeon mobs so that they no longer have ANY stock monsters, instead they are composed entirely of random monsters. Nominal level is 200, characteristics per map are (map name : elements / races):
Baldur : Neutral, Water, Undead, Wind / Undead, DemiHuman, Demon, Plant, Formless
Luina : Neutral, Wind, Ghost, Fire / Plant, DemiHuman, Dragon, Brute, Angel
Valkyrie : Dark, Fire, Holy, Earth / Angel, DemiHuman, Demon, Formless, Brute
Britoniah : Dark, Earth, Poison, Water / Fish, DemiHuman, Dragon, Insect, Undead
June 15, How Massive is Massive?
Posted June 15th, 2010 by SkotlexI have big updates on the way, but I thought I'd update the server with the work realized on it so far.
General
- Updated the bdata.grf file. This time around the skills for Hunters and Knights have been updated.
- Added the Kafras to enable warping to three new cities: Manuk, Splendide, and Brasilia (the last one is still completely unfinished by eA, though)
- Updated the monster database. The "another world" monsters got their stats and skills corrected, while many new monsters have been added, too.
- Raised the ATK of the Spirited Guitar from 10 to 50.
PvP, WoE, Guild Dungeons
- WoE duration is now extended by 5 minutes each time a Guardian is defeated.
- Updated the WoE "balancing" code. The balancing code slightly influences damage dealt and received during WoE when the battle isn't "balanced" (ie: more attackers or defenders than the other side, some people are drastically lower levels than the others). Basically, the weight for each side is the sum of the player's base level (real base level, not the temporal 150 of WoE) plus 100 per player (eg: Two players, Levels 100 and 50 will net a total weight of 350). Damage is scaled based on the weight difference between sides.
- Added a pvp/gvg death bonus. Defeating a player will grant you a temporary 3 minute boost based on the class you defeat (eg, Swordman base grants you endure, Mage base grants you energy coat).
- You can't turn on @killable on versus maps anymore (to avoid people trying to abuse the just added bonus)
- The WoE crafter now works using a single queue.
- Now the mithril and "spirit of " materials needed by the forger are randomly dropped in guild dungeons (in the same way that random items drop), they are no longer dropped by specific monsters.
Skills
- Reverted Ashura Strike to perform 5 hits even in versus grounds.
- Parrying is now usable by two-handed spears.
- The dance Humming now provides perfect hit equal to Whistle's perfect-dodge bonus.
Bug Fixes
- Fixed super babies not getting the ASPD bonus which was added recently to Super Novices.
- Added the proper food for Leaf Cats at the pet food shop.
- Fixed the lotto-box giving certain items whose sprite isn't available on the client.
Let there be hell event. Round 2!
Posted May 24th, 2010 by bulbasteveAfter an epic battle the likes of which the world has never seen a level 150 Wounded Morroc was defeat by a party of sub level 120 players. Neris' Wizard came back with the MVP, netting admiration from all sides (and prizes!).
But this Saturday the 29th after Payon WoE (which starts at 3pm EST) we start round TWO!
A level 220 Wounded Morroc vs characters of any level. To put things in prospective on standard RO the monster is level 99.
Will we be crushed? Or will MouRO finally best the strongest of all monsters? Will level 300 be in our future? Find out Saturday!
Let there be Hell EVENT
Posted May 20th, 2010 by bulbasteveThis weekend Wounded Morroc will Rise and torture the land of the Mou. He has plans to invade mou due to the weaken state of the magic locking him up. Taking this perfect chance to spread the evil to our land. EVERYONE I AM HERE TO GATHER YOU ALL! JOIN IN ARMS AND SEND THIS BEAST BACK TO HELL!!!
When:
May 22 at 2:00pm Pacific time (-8 GMT)
May 12, Vacations
Posted May 12th, 2010 by SkotlexSo, before I leave on vacations, a small update.
May 12
- GvG reductions no longer apply when a monster is involved (attacks by/to them)
- Disabled the minimum skill delay change for WoE.
- Now you can warp towards the main map that contains the guild castles.
- Slightly increased the phen-card cast-cancel resist in WoE. Rather than being 50%, it is now 60%.
- Added Heavy Metalling to the poring box.
